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  • May 20, 2024 Recent Advancements in Russian Roulette and Splitting for Monte Carlo Light Simulation
  • Apr 29, 2024 Rust K-D Tree Boids on Bevy with bevy-spatial
  • Apr 22, 2024 Interactive Boids Simulation
  • Aug 5, 2023 Vulkan-HPP glTF Renderer
  • May 11, 2023 Grandma Green
  • Apr 11, 2023 Albedo to EARS, Pt. 7 - Final Results
  • Apr 7, 2023 A Spooky Weekend in Godot
  • Mar 28, 2023 Albedo to EARS, Pt. 6 - Statistical Accumulators & The EARS Integrator
  • Mar 7, 2023 Albedo to EARS, Pt. 5 - The EARS Tracer
  • Feb 21, 2023 Albedo to EARS, Pt. 4 - Denoising and the Spatial Cache
  • Feb 7, 2023 Albedo to EARS, Pt. 3 - Into The Thick Of It
  • Jan 17, 2023 Albedo to EARS, Pt. 2 - Same Thing, But Worse
  • Jan 4, 2023 Albedo to EARS, Pt. 1 - What is EARS?
  • Nov 17, 2022 Directed Research at USC
  • Sep 2, 2022 Summer of Standards
  • Apr 30, 2022 For Your Consideration, Bumpy Spheres
  • Mar 16, 2022 Generating OSL Shaders with MaterialX
  • Feb 8, 2022 MIS: Reviewing Veach's Thesis
  • Dec 8, 2021 HyperVideo Authoring With Qt6
  • Nov 28, 2021 Revisiting Ray Tracing
  • Nov 3, 2021 Color Theory - Green Screen & Chroma Keying
  • Oct 30, 2021 OpenGL Roller Coaster With Catmull-Rom Splines
  • Jun 16, 2020 Evaluating Real-Time Style Transfer in TouchDesigner
  • May 17, 2020 Recreating Effects from Aphex Twin's "T69 Collapse"
  • Jan 1, 2020 Welcome to My Blog

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